March 21, 2016

Nate is a good friend and we've played numerous games together. He was intrigued by my concept and wanted to try it out, so we cracked it open before playing a round of Android: Netrunner.

 

My Champions: Soul Eater, Warlord, Stone Golem

Nate's Champions: Necromancer, Pri...

March 11, 2016

This day marks the first full playtest of Glyph with an outside participant--my friend and fellow gamer, Jared. Up until then, I had tried out a few mechanics but not a full game. It went quite well, albeit long (the game clocked in at over 3.5 hours). I'll share a few...

March 9, 2016

The past couple weeks have been spent thinking up Champions and items. With this, came the need to write down the basic outline of a Champion's activation. Also, some thoughts on initiative and item storage.

 

A few notable changes/breakthroughs:

- Established base stats...

March 8, 2016

Today marks the first official post about Glyph changes as I design and test the game (as well as a few ideas that could be incorporated into the game at some point). These first few posts will be retrospects, as all my notes have accumulated on a large .doc file (or s...

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On the Table: The Art of...Art.

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