
Glyph Developer Journal: 6/22 Rulebook
Just a few thoughts today on rulebooks. One: they are hard to make! I don't mean the design and layout of the rulebook--although, that too is very hard and beyond my capacity to do myself. I'm talking about actually putting words to a game you have designed. It is deceptively more complicated than you might first assume. Two: KEEP GOOD NOTES! By good fortune, I have kept fairly decent notes regarding theme/backstory as well as all the miscellaneous ideas that turned into actu

On the Table: "Shhh! The Abomination will hear you!"
I've been a fan of the post-apocalyptic genre for quite some time--in particular, the zombie sub-genre (my first attempt at a published board game was exactly that, after all). Something about being the underdog in a world of undead, with only your wits and what you can scavenge, I find very exciting. A couple years ago I learned about Zombicide and found it to be a great survival strategy game. I enjoyed the customization of the board via tiles, as well as the RPG elements f