Glyph Developer Journal: 11/19 Kickstarting a Kickstarter project
On November 1st, I launched the Glyph Kickstarter project. I felt the project page looked good--we had a great video that was succinct...
Glyph Developer Journal: 8/8 Glyph Art
In my last post I talked about the value of quality art in a board game. The past month I have been looking for an artist to work on the...
Glyph Developer Journal: 6/22 Rulebook
Just a few thoughts today on rulebooks. One: they are hard to make! I don't mean the design and layout of the rulebook--although, that...
Glyph Developer Journal: 4/15 Playtest Results
I'm am very excited about today's post. Tonight, Nate joined me for another full playtest following changes I had been making over the...
Glyph Developer Journal: Ideas While Traveling
If you are ever in need of some time to focus on your game idea, might I recommend taking a long flight across the Atlantic Ocean? I was...
Glyph Developer Journal: Dice!
I'm getting ready to prototype some pieces for Glyph--specifically the dice. Today I went through and created a spreadsheet of all the...
Glyph Developer Journal: 3/20 Playtest Results
Nate is a good friend and we've played numerous games together. He was intrigued by my concept and wanted to try it out, so we cracked it...
Glyph Developer Journal: 2/9 [Retrospect] - Playtest #1
This day marks the first full playtest of Glyph with an outside participant--my friend and fellow gamer, Jared. Up until then, I had...
Glyph Developer Journal: 1/11 [Retrospect] - Item Stash
The past couple weeks have been spent thinking up Champions and items. With this, came the need to write down the basic outline of a...
Glyph Developer Journal: 12/5 [Retrospect] - Ults & Buying Items
Today marks the first official post about Glyph changes as I design and test the game (as well as a few ideas that could be incorporated...