March 1, 2017

Tempus fugit. It has been a very busy month as I made preparations for the Glyph relaunch campaign on Kickstarter. Even still, I have had the opportunity to sit down with some friends and crack open TIME Stories. Hmm, how fitting is this entry's game?

HOLY CRAP! The the...

January 24, 2017

On November 1st, I launched the Glyph Kickstarter project. I felt the project page looked good--we had a great video that was succinct while highlighting the main game mechanics; Sergey's art was prominent and added a nice visual to the text; the game itself was a good...

August 8, 2016

In my last post I talked about the value of quality art in a board game. The past month I have been looking for an artist to work on the art for Glyph. I came across Sergey Vasnev's portfolio (among others) on Artstation and was impressed with his work. I had no prior...

July 29, 2016

October 2015. I was perusing BGG and saw an ad for a game called Scythe on Kickstarter. The art had me clicking instantly. What unfolded was something I never expected: a game that I had to get primarily because of the art. Don't get me wrong, the gameplay sounded fun...

June 23, 2016

Just a few thoughts today on rulebooks. One: they are hard to make! I don't mean the design and layout of the rulebook--although, that too is very hard and beyond my capacity to do myself. I'm talking about actually putting words to a game you have designed. It is dece...

June 16, 2016

I've been a fan of the post-apocalyptic genre for quite some time--in particular, the zombie sub-genre (my first attempt at a published board game was exactly that, after all). Something about being the underdog in a world of undead, with only your wits and what you ca...

April 28, 2016

Tonight I played my third game of Viticulture in under a week. Viticulture is a game created by Jamey Stegmaier and Alan Stone, published by Stonemaier Games. This post isn't a review on that game, as there are far more qualified people who have already posted fantasti...

April 15, 2016

I'm am very excited about today's post. Tonight, Nate joined me for another full playtest following changes I had been making over the past few weeks. The end results were very promising.


My Champions: Brute, Priestess, Barbarian

Nate's Champions: Fire Guard, Adept, Ass...

April 12, 2016

If you are ever in need of some time to focus on your game idea, might I recommend taking a long flight across the Atlantic Ocean? I was in Paris last week, and during the 8+ hour flight my creative side was working overtime. I created a whole bunch of possible Champio...

April 2, 2016

I'm getting ready to prototype some pieces for Glyph--specifically the dice. Today I went through and created a spreadsheet of all the current starting dice and item dice gains to see just how many dice would be needed for the game. What resulted was some great data th...

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