On the Table: Quantum Stories
Tempus fugit. It has been a very busy month as I made preparations for the Glyph relaunch campaign on Kickstarter. Even still, I have had...
Glyph Developer Journal: 11/19 Kickstarting a Kickstarter project
On November 1st, I launched the Glyph Kickstarter project. I felt the project page looked good--we had a great video that was succinct...
Glyph Developer Journal: 8/8 Glyph Art
In my last post I talked about the value of quality art in a board game. The past month I have been looking for an artist to work on the...
On the Table: The Art of...Art.
October 2015. I was perusing BGG and saw an ad for a game called Scythe on Kickstarter. The art had me clicking instantly. What unfolded...
Glyph Developer Journal: 6/22 Rulebook
Just a few thoughts today on rulebooks. One: they are hard to make! I don't mean the design and layout of the rulebook--although, that...
On the Table: "Shhh! The Abomination will hear you!"
I've been a fan of the post-apocalyptic genre for quite some time--in particular, the zombie sub-genre (my first attempt at a published...
On the Table: Making Wine in the Bluegrass State.
Tonight I played my third game of Viticulture in under a week. Viticulture is a game created by Jamey Stegmaier and Alan Stone, published...
Glyph Developer Journal: 4/15 Playtest Results
I'm am very excited about today's post. Tonight, Nate joined me for another full playtest following changes I had been making over the...
Glyph Developer Journal: Ideas While Traveling
If you are ever in need of some time to focus on your game idea, might I recommend taking a long flight across the Atlantic Ocean? I was...
Glyph Developer Journal: Dice!
I'm getting ready to prototype some pieces for Glyph--specifically the dice. Today I went through and created a spreadsheet of all the...